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  Dark Age of Camelot Review

Dark Age of Camelot - Loving the Latex

Mythic Entertainment's MMORPG Dark Age of Camelot has been around long enough now to prove its durability and functionality. In many ways, it's quite like a lot of other on-line RPGs, especially EverQuest, but that's a more superficial impression, and the game does have several unique features that make it different.

As far as atmosphere goes, the most important of these is the setting. Dark Age of Camelot is, obviously, set in a mythic Britain, but AFTER the death of King Arthur, removing all those pesky big iconic Round-Table characters. Britain is descending into chaos. You can choose from three cultures for your character; English Albion, Celtic Hibernia, or Norse Midguard. A love for the history and mythology of one of these cultures is going to make the game a lot more enjoyable, though it's obviously not necessary. Like all role-paying games, you then make choices within choices to determine your character's race, class, and skills.

Unlike some games, though, Dark Age of Camelot sets up direct conflict between its different realms. PvP in this game is largely in the form of huge PC armies battling each other in the designated PvP areas. It's best reserved for high-level characters, but the sheer scale is quite something to see. Crafters can band together to create hugely powerful siege weapons, too.

DAoC has quite a nice system for getting around the tendency of some players to 'camp'. You get more experience points for killing different types of monsters, or fighting multiple monsters, or ones that haven't already been killed over and over again. So, branching out into new areas is going to mean you level up faster, which also takes away some of the 'grinding' element common to on-line RPGs. You can get XP by questing, too, and the quests get harder as your level goes up. So there are interesting 'tasks' to do even for low-level characters.

Graphically, Dark Age of Camelot has come a long way through its expansions, the most recent of which is Catacombs. The original graphics were quite chunky and unimpressive: the improvement through the expansions is huge. The down side is, in order to play Catacombs, you have to have not just the original game, but both the expansions that came before it. The characters are now much more customisable, and you can tinker with the appearance of your existing characters, which is a nice touch.

Dark Age of Camelot's developers, Mythic Entertainment, continue to add content to the game over time, meaning you're going to keep finding new things to do. Like most MMORPG, Dark Age of Camelot is a time bandit, requiring the investment of many hours of its players time, yet the immersive experience is rewarding for those with the time and stamina.

 


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