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  EVE Online Review

EVE Online: The Second Genesis

eveEVE is big. Really, really big. It's tempting to quote The Hitch-Hiker's Guide here, but as everyone else already has, we can skip that bit. Nevertheless, that's the dominant impression you get from Eve Online - its scale really is mind-melting. Or, as Keanu Reeves would say, "Whoa."

EVE can be pretty hard to get into. The sheer size of the game, and the huge amount of information in the interface makes the learning curve pretty steep. Character creation is gorgeous, but once it's done, you're the only one who ever sees it. The interaction isn't so much between people as ships. You can play as a Mmm... metal donutpilot, miner, fighter, trader - the usual choices for this type of game. Upskilling, though, is done in a completely unique way: your character actually learns. So, how many ships you've blown up isn't going to increase your ability to build engine components. And learning is done in real time, not on-line time: if it's going to take three hours to learn a new skill, then it's going to take three hours and it doesn't matter if you're on-line or not. Yes, your character can even learn while you're asleep.

EVE is visually stunning. It's just a beautiful game. Space isn't empty inky blackness here, it's beautifully colored nebulae, and each of the 5000 systems in the game looks unique. This really is a screen shots game.

Unique looking spaceshipThere's some basic outline, but really EVE doesn't have a story. You're given training missions to run but then there's minimal plot and very little direction in this particular online RPG. What that means is, even more so than with other MMORPGs, what you get out of EVE is pretty much down to what you put in. You can go out and spend all your time mining asteroids solo, but the more you're involved in what's going on, the more you're going to enjoy it. That means, basically, joining a Corporation. Corporations are like guilds in other on-line role playing games, except you have real input: corporations vote, and if you don't like what the CEO is doing, you can roll him. Corporations can also declare war on each other, for legitimate business reasons, or just some totally unjustifiable PvP. Corporations make the game a lot more fun than it would be soloing. If political intrigue is your thing, then EVE is probably the best on-line RPG for you.

Combat is pretty straight-forward too: it's more or less just point and shoot, and the outcome will be determined by which ship is better equipped, unless one of you is a complete moron. Apart from the odd pirate, there's almost no NPC combat.

Because of the size of the game, travelling takes a really long time. The hyperspace effect is nice, but gets old quickly. In fact, a lot of the things in this game take a long time and aren't really interactive. You can set your ship to mining and go and make a coffee, walk the dog, or write that report.

There are a lot of things about EVE Online that will bug regular MMORPG players, because it does things differently. On the other hand, it does things differently.

Overall Rating: 8.3/10

 


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