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  EverQuest 2 Review

EverQuest 2 - Filling Big Shoes

EverQuest. EverCrack. Six years is a long time in on-line gaming, but there are still a lot of people around who can just, when the medication kicks in, remember what it was like when EverQuest first came out, back in 1999. Now, finally, we have EverQuest 2, and the big question is, can Sony keep EverQuest diehards happy, AND key into the improvements made in MMORPGs by its competitors?

The answer is pretty much yes. While there will always be problems, like lag and over-crowding, inherent in on-line role-playing games, a few of the niggles with the original EQ have been smoothed out. For a start, they've noticed the 'Quest' part of their name. There's a lot more to do in EverQuest 2 than just endless monster-slaying. Crafting and questing are much more important than they were, and there are Hallmark Quests which you must complete to go past particular levels. So it's action with a purpose.

The game developers have dealt really well with the whole 'something old, something new' problem. It's Norrath, but not as we know it. The explosion of one of the moons has left the world much devastated. Old EverQuest players will have a ball spotting original features and landscape that have been changed almost but not quite beyond recognition.

Graphics and sounds are excellent, though demanding on your system. Every NPC is voiced, and voice talents include Christopher Lee and Heather Graham. Some of the visual spell effects are simply awesome. Sony's technical experience also showed when the game shipped actually FINISHED, and experienced no technical problems on launch.

If you're aiming to play with friends, the first thing you should consider is alignment. That's going to affect your race, too. Like most on-line role-playing games, EverQuest 2 is sharply divided into Good and Evil, to the point where characters can't even enter the city of the opposing alignment. The compulsive Dark Elf and Paladin players in your group are going to have to come to some kind of compromise if you want to see each other ever again. After that, there's a skippable tutorial, and then the training ground of the Isle of Refuge before players head out into the big bad (or good) world.

One thing that may put some players off is that there's no PvP in EverQuest 2. This is clean wholesome Sony Entertainment (albeit with slaughter and skimpy costumes), and there's no griefing, ganking, or corpse-camping here. The closest you come is guild competition, which isn't going to satisfy the moron factor. EQII is an on-line RPG more geared to genuine role-playing than the instincts of a first-person-shooter fan.

Combat is a bit juicier with the inclusion of the Heroic Opportunity - rather like those deadly combo moves in arcade fighters, but they can be carried out by a group, working together to produce the right moves in the right sequence. It just adds an element of finesse to the slog-fest for those who want to use it, and gives a bit of an advantage to well-functioning groups.

Whether you prefer an EverQuest style on-line RPG, or World of Warcraft or whatever, is pretty much a matter of taste. If EverQuest's style suits you, then this is a really excellent, engaging game.

Overall Rating: 8.2/10

 


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