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  Matrix Online Review

The Matrix Online - Style over Substance

Possibly no movie ever has been so obviously up for conversion to an online role-playing game as the Matrix series. At its heart, the matrix IS an MMORPG; it's just that only the redpills know they're playing. So it should be absolutely impossible to screw it up too badly, right?

Atmospherically, Monolith have The Matrix Online just right. It looks and feels like the movies. It's all dark, gritty reality that's just a touch off: run-down slums, disturbingly soulless up-market office buildings. Even the game's necessary tools fit right in to the mythos: as soon as you create your character, the game generates an AIM account for them, and there's a built-in media player, because hey, if you really were a redpill, those are things you'd want, right? Instantaneous travel between hardlines (phone booths), uploading skills, even 'dying', it's all there in the movies already.

Character creation is pretty good, and just different enough from other games to be fresh without being horribly confusing. Instead of a race, you choose a psychological 'archetype', which determines your starting stats. Then you choose your profession: operative (warrior), hacker (mage), or coder (crafter). There seem to be a lot more operatives around than anything else, but rather than a class-balance issue, this seems to be simply because people find them more fun to play. Everyone wants to be the kick-ass front-liners from the movies. Likewise, while there's a fair amount of control over what your character looks like, you'll still find a lot of people who look suspiciously just like Trinity.

You start off working for Zion, who awakened you, but after running a few missions, you get the option of working for the Machines, or the more independent Exiles, instead. Your allegiance makes very little difference to the gameplay.

TMO makes use of some of the more unusual innovations to the genre from other games. There's a random mission generator like in Anarchy Online that allows you to set parameters for the type and length of mission you want to do, though unlike AO, these aren't instanced. And like Guild Wars, you select the skills you want to 'upload' from a broad range, and you can change at any time. This flexibility actually makes more sense in the Matrix universe than it does in Guild Wars; here it's just a matter of changing your programming. You can completely change your profession just by uploading different skills, though each archetype is naturally more suited to some things than others.

Graphics are excellent, aided by the lack of organic features in any of the backgrounds. The only really wrenching thing is Warner Bros. dubious but unsurprising decision to include ads for their other movies in the backgrounds. It might otherwise have been possibly to envisage a world where Keira Knightly wasn't a star. Character models look good, and move smoothly most of the time. And the combat sound effects are great, just like in the movies. Impacts sound like they really, really hurt.

Where TMO is really different is in its combat system. It uses something called interlock in close combat You and your opponent choose your tactics and special moves, then the game runs the attacks simultaneously. If you kick someone in the head, their head will snap back. The whole effect is rather like a martial-arts movie, and can look great, except that sometimes the swooping cinematic camera angles can be an incredible pain in the butt, leaving you nauseous, disorientated, and staring at a wall with your back to your opponent. TMO throws in an element of luck, too, with a virtual 'dice roll', so you're not always going to lose to a higher-level opponent.

The game incorporates PvP, both in a consensual duel system, and in a free-for-all area called the Archives. This goes hand in hand with a community that seems relatively free of brain-dead morons intent on aggravating other players.

The main complaints about the game seem to be simply that it could have been much better. The 'loading area' you go to when you die ironically takes forever to load. There are occasional problems with clipping and odd collisions in the interlock system. Some simple procedures just take far too many clicks. It is frustrating, because you can see how excellent the game could have been. While The Matrix Online now features special events that supposedly develop plot, there's still an odd feeling of emptiness and lack of consequence to your actions as a player. Or maybe, that's just part of the feel of the Matrix.

Overall Rating: 8.0/10


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