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  MU Online Review

MU Online - Fifty more spiders, anyone?

Shame about the name... Anyway, MU Online is a fairly generic hack-and-slash MMORPG, with the always-redeeming feature of being free. Like many free online RPGs, it's still in development, and has been for a couple of years now. It can be downloaded from its website, installed and played, even by people who don't own credit cards.

One of the areas where MU Online might seem a bit lacking compared to other Fantasy RPGs is the limited character creation. You have three choices to begin with; Dark Knight, Dark Wizard (both male), and Elf (female). You'll unlock a third character, the Magic Gladiator, when you reach level 220. You heard me, TWO HUNDRED and twenty. At this point, you may just wish to keep going with your Level Humungous character, though the Magic Gladiator is a nice combination of the strengths of the Wizard and the Knight. At level 150, you get something of an upgrade, and you can convert your basic character to a Blade Knight, Soul Master, or Muse Elf. (You either love or hate the elf already, right?) Your choice of beginning character decides where you start: Noria for Elves, Lorencia for the other two.

All the characters of each type look the same. Fortunately, the game compensates for this by changing the appearance of your character when you equip weapons and armour, much like Diablo. So, pretty quickly everyone looks different. This is one of the game's strengths, actually: the variety of weapons and armour is huge. You're always going to be able to find something that's tempting enough to change an old favorite for, rather than getting that cool sword at level 30 and keeping it all game.

Also, the graphics are really good, especially for a free game. The character models and monsters are detailed yet animate smoothly, and the background are great. MU Online even features a few of those great little ambient background effects that just make a game, like wind that moves the grass.

The sound, however, isn't up to the same standard. The sound in pretty much any game gets annoying over time, especially something you're going to play for hours. The monster and combat effect sounds in MU Online, though, are something special. Throwing the headphones special. The thing with sound, though, is that unlike graphics, it switches off.

MU Online has innovative systems for dealing with some of the perennial problems of MMORPGs. Too much player-killing will get you branded a murder: merchants won't sell to you, and if you should get killed by another player, you increase your chances of dropping an item. (Somewhat oddly, killing a murderer brands you a hero.)

Player balance is helped by the party structure system. There are bonus experience points for any party that includes all the character types. So that elf is going to come in handy anyway. Also, you get bonus experience for each player in the group, but experience is divided according to level. So it's actually in high-level players' best interests to drag along a couple of n00bs.

However, MU Online is worse than a lot of other games for grinding. Simply, there is nothing else to do but kill monsters. The developers have been working on this and adding quests and special events, so it is improving. Largely, though, levelling is going to come down to killing monsters over and over again. Late in the game, going up levels can be excruciating.

The server set-up for MU Online is a bit odd, too. There are two 'global' servers, but also many private servers, and the game is actually slightly different on each one. It may pay to look around a bit first before signing up to a server to see what suits you. Some, for instance, have harder monsters but a higher item drop rate.

MU Online is nothing stunningly original. Gameplay is pretty limited and repetitive, and while that doesn't necessarily make it a bad game, it may limit its long-term appeal.

Overall Rating: 6.8/10


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