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  Risk Your Life Review

Risk Your Life - For a Million Bucks

Risk Your Life is an online role-playing game that's just moved to being pay-to-play with the release of Risk Your Life: Path of the Emperor. There are a lot of fantasy MMORPGs around right now, and while there's a lot more variety than there used to be, the market is still pretty much dominated by EverQuest 2 and World of Warcraft. In a stunning marketing move, Planetwide Games has declared that Risk Your Life will offer a prize to its players, running a qualifying tournament from July '05 through April '06, then a final tournament in May '06, where the winner will walk away with US$1 million. This is exactly the sort of publicity you CAN buy, which leaves us with one big question: is the game itself worth playing?

Apart from its marketing cahones, only a couple of minor things really set RYL apart from other fantasy RPGs, but they're things it does well. The first thing you're going to notice is the quality of the graphics: well on a par with World of Warcraft. Back in February, they were stunning for a free game. Now you're shelling out to play, they're still pretty damn good. Resolution pushes right up to 1600 x 1200. Even notoriously tricky things like water come out well. If you were going to nitpick, the textures for grass are a bit too plain, but you'd really have to be desperate or a huge fan of WoW to get that petty. Some of the monsters take up half the screen and give you a real feeling of scale, especially when your head only comes up to its knee and your best chance appears to be biting a demon in the ankle.

You start off choosing between two races; human, and Ak'kan, who look pretty much like orcs. At first glance, the class system seems pretty simple, but it quickly gets fiendishly complicated. A human can be a Soldier, Rogue, Mage, or Acolyte. Ak'kan can choose between Combatant or Officiator, though oddly this choice determines your sex: Combatants (dumb grunts) are all male, Officiators (smart wily magic-users) are all female. Draw your own conclusions. All these initial classes branch after level 10. Where things get tricky is in assigning your skill points when you go up a level. Skills are class-specific, and each skill breaks down into five different components depending on how they activate and how long they last for. Spells count as skills. So exactly where you put your skill points can be pretty crucial and hard to get your head around to start with, but it means you can really customise your character once you work out where you're going.

The weapon system is also kind of unusual. Instead of running round killing everything in sight hoping to chance on the perfect kick-ass claymore, you can upgrade the weapons you've got. There's a slot system like in Diablo, as well as gems, blacksmith upgrades, and the ability to meld two weapons together and average out their stats.

There are hundreds of quests through the game and a heavily-emphasised guild system. There was a lot of PvP even before the developers put out the bounty, so if you don't want to get smacked around, this probably isn't the game for you. From level 30 you can join in guild battles, and with the combat system being fast and more interactive than most, large-scale warfare is stunning.

The game does have a couple of weak points. There's little variety in character creation, both in the lack of different races, and the few choices in terms of your appearance. The game's ambient sound and background music is also minimal and repetitive. Those aren't the sort of things that are going to drive someone away from a game, however.

The real test for RYL is still to come. How is the game community going to respond to the prize money? Will it lead to a gentler, fairer, more supportive player base? Not likely. Planetwide Games better hope their anti-hacking measures stack up, and in a couple of months the eBay marketplace should really start to kick in. Still, RYL is a good game, and a million bucks is a million bucks.

Overall Rating: 8.5/10

(subject to griefing, ganking, kill-stealing, flaming, corpse-camping, etc)


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