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  ROSE Online Review

ROSE Online - How Cute!

ROSE, or Rush On Seven Episodes, is the latest online RPG from Gravity, the people behind Ragnarok Online. It's currently in Open Beta and free-to-play, though given Ragnarok's development, it's a safe bet it'll go pay-to-play in full version, so be warned. It's kind of hard to spot what really sets ROSE apart from other MMORPGs, apart from small cosmetic changes, which are admittedly kind of cute.

If you've seen Ragnarok Online, you'll pretty much know what to expect from the mood of the game. Bright, cheery graphics, anime-style characters, and being snotted by incredibly cute things, in this case giant jelly-beans. Unlike RO, though, ROSE is fully 3D, and I don't actually think it's an improvement. Clothes, for instance, look very blocky and solid where they should be soft, and even some of the background images, especially trees, really look like an obvious bunch of polygons. Still, the graphics are pretty, just not stunning, especially when compared with other third generation MMORPGs like Vanguard: Saga of Heroes, and Conquer Online.

The sound is simply awful. Background music is in short bursts that loop as obviously as if someone was actually rewinding the tape. Still, as always with music, you can just turn it off, so it should never be enough to put you off an otherwise good game.

Character creation is a bit limited, but with a few nice touches. This might just be the only game where it's easy to make your character look OLD. You can choose hairstyle and colour, sex, face, and then you're in. Later as you equip your character will start to look a little more unique, but to begin with there are going to be a few clones around. You choose from four classes; Soldier, Muse (magic user), Hawk (Ranger), and Dealer.

Where ROSE manages to set itself apart a bit is in equipment. It's not strictly medieval fantasy. There are guns and cannons, siege robots, and travel by cart, little dune-buggy type vehicles of unbearable cuteness. While it doesn't affect game-play at all if you do your travelling by cart or horse, airship or giant chicken, the novelty value is genuine, and the fun of actually being able to shoot things should never be under-estimated.

Monsters have a halfway decent AI, and will try to run away when badly hurt. They also fight with weapons, no matter how silly that might look. It would be nice if character movement was as intelligent, and you didn't have to spend five minutes painstakingly manoeuvring around a rock in the road.

The party system is nice, and there's a unique touch there in that your party has a level of its own. The higher your party level, the more characters you can have in it. Also, when your party goes up a level, everyone heals up, which is always handy.

PvP comes in with the guild system, which in ROSE is either clans (headed by players) or Unions (run by NPCs). They compete on the Union Battle Map, but you can also earn unique items by earning Union points on quests.

ROSE is in part being killed by its own popularity. Servers are crowded, users are having to wait to log on, and then once you are in, the game itself is so crowded that kill-stealing is almost inevitable. This is a problem one would expect to be solved over time as the game continues to develop. Gravity are still actively bug-fixing. ROSE is demanding on system requirements, too, given the full 3D graphics, and lag is a real problem. Support isn't great, and neither is the English on the site. It seems petty to carp about it, but there are other Asian-based games doing much better than this.

ROSE is a reasonably pretty, quite playable fantasy RPG, and it's free. It's cute and bright and there are no real complaints about the gameplay. It doesn't really own anything, though, that makes it stand out from what is, right now, a real crowd of these games.

Overall Rating: 7.2/10


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