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  RPG Maker XP Review

RPG Maker XP - Right, I'll do it Myself

If piracy is the sincerest form of flattery, then users have been flattering the hell out of RPG Maker in all its previous incarnations for years. Finally, however, it's struck the developers that maybe providing a legal English translation of the game might be a sensible idea.

It's fairly self-explanatory really. RPG Maker XP follows on from RPG Maker 2000 and 2003, allowing people to design their own role-playing games. You can customise pretty much everything, from obvious stuff like tile sets and characters to in-game menus, music, and combat engines. There's also a special 'game-disc creator' for when you're finished. If you're ever finished.

The big difference this time round is that the program now accommodates scripting. Those with the skills can now use the Ruby Game Scripting System (RGSS) to really create what they want from the ground up, with no restrictions.

RPG Maker now also supports three layers rather than the previous two. This makes little but important things like putting some trees in front of some other trees much easier.

The game provides resources like sprite sets and map tiles, and comes with fifty different battle backdrops, but you can also import your own from other programs like Photoshop or Fireworks or whatever. This means that a brief look round on the Net will find you a whole bunch of places where people are offering up their own custom graphics for other people to use. So if you're not happy with the rather distinctive Japanese cutesy anime style the program itself seems geared for, there are plenty of other resources out there. Tiles are all a standard width, but you can now vary the length, which means that big complex graphics don't have to be 'jigsawed' quite so often. Sprites can be any size, and the game now supports true color and JPG formats.

For those new to the program, or indeed the concept of building your own RPGs, the program seems to be simpler to use, and not just because the menus and help are no longer in Japanese. You can be as ambitious as you like, start from scratch, or make use of the scenarios, set events, and story elements that come with the game.

It's obviously not for everyone, but if there's a secret stash of hex paper in your bedroom somewhere, then you'll probably enjoy at least playing with this. Even if you never quite roll out a whole game, it's a useful tool for testing 'what if' scenarios.


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