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  Second Life Review

Second Life - Nothing Like the First

If I was really sick of my live-in programmer, what I'd do is give him a subscription to Second Life for his birthday. I'd never have to speak to him again, or do much except dust him and occasionally refill his Coke.

eveSecond Life is wish fulfilment for geeks. No, not like the Sims: WISH fulfilment. We're not talking 'always wanted to have two kids and goldfish'. We're talking, 'always wanted to live in a gothic castle with three vampire chicks', or 'fill a Mini full of tribbles and then make it explode'. You can build anything, absolutely anything, in SL.

Basically, it goes like this. You throw them ten bucks (after your free trial expires of course), you get into the game forever. You want to rent land to build on, that'll cost you more. Character creation is unbounded. There are 130 different sliders to adjust appearance, or you could just upload your own shirt fabric. It's the same when you build: you can design your own textures in-game, upload them from other programs, buy them from other users, or use the free ones the game provides. If all that sounds a bit daunting, the community is really supportive, there's a tutorial, and residents run classes to help newbies learn the ropes. Basically, you can run the whole gamut of technical skills here, live in a CAD program, or you can make do pretty happily with the ready-to-use stuff.

eveAnd if you're done with building, you can go play in stuff other people have built. Whatever takes your fancy. Basically, whatever weird-ass communities you've run across (and away from, at speed) on the Internet, they're here in Second Life. You want Furries, you've got Furries. You want to avoid the Furries at all costs, you can do that too. It's a big world. Stick with the vampire chicks and the BDSM nightclubs.

And if that freaked the heck out of you and you just said, 'goodness gracious, I don't know about that', you can filter your results with a PG rating, play carebears and kittens and never see a PVC g-string. There are also designated combat areas for people who want to exercise their democratic right to play with their flamethrowers.

The game has even started developing its own urban myths. It's so big you never know what might exist somewhere if you could just find it. It's big enough to have other games inside it - a recent addition is Chinatown, which features what's basically Unreal Tournament, and its own skate park. There's a real sense of achievement when users band together and create something huge. And... you know, just maybe, there used to be this guy flying round in a UFO 'abducting' people...

eveYou can make money building and selling, but you can also sit down for an afternoon to play bingo to keep yourself financial - soothing on a Sunday after a hard night at the BDSM nightclub. People paying the extra ten bucks a month get a bigger stipend, too, so they can do more in the game.

Obviously, new content is constantly pouring into Second Life, and being streamed to its users. What this means is some lag, and no chance at all of playing over a dial-up connection. In fact, Second Life also won't run on Win 98 or ME, only Win 2K/XP, or Mac OS 10.3 and up. It's pretty demanding, and there will still be times you'll have to wait for screens to load up when you're flying or teleporting around. On the other hand, you're flying or teleporting around, and that's just cool.

In essence, yeah, Second Life is really just a big sandbox. But it just has to be the most inherently cool sandbox out there.

Overall Rating: 8.3/10

Screenshots from http://www.wickedtoast.com/article.php?id=108


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