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  Star Wars Galaxies Review

Star Wars Galaxies:
Jump to Light Speed

The new expansion to Star Wars Galaxies adds what that on-line RPG was painfully obviously missing: space ship combat. What's Star Wars without TIE fighters, after all? Jump to Light Speed is really only going to be of interest to people who already love SWG, but it's an expansion, so duh. And there is nothing, absolutely nothing, like the thrill you get from the first time a TIE fighter passes you at close quarters and makes that SOUND. Except possibly the second time it happens. Overall, the game is kind of reminiscent of the old TIE Fighter and X-Wing games.

Basically, JLS adds four new character professions to the thirty already available with the basic SWG game, though three of them are really the same thing. There are three kinds of pilot; Imperial, Rebel, and Privateer. (If you want to grow up to fly the Millennium Falcon, then Privateer is the way to go) There's also a shipwright artisan-type profession. The pilot professions have the bonus of being "free" in terms of skill points. Not money. See, even if you're an Imperial pilot, you're going to be required to pay to build your own ship. That's one thing that seems a little off. You do get given a basic runabout when you start, though if you've been playing SWG for 180 days, you get a 'veteran's' upgrade.

Just like most other MMORPGs, you do your training, you work basic missions, you slowly gain levels. One thing you do have to watch out for in early runs is getting rammed by enemy ships that just come straight at you as they attack. The AIs do improve as you go on, and groups of fighters will try to outflank you. Your biggest problem, though, is going to be ships that are better equipped than you. Combat is real-time and twitch-based, and you're probably going to want a joystick, though the game works okay with mouse control. You won't have to worry too much about flight operations - the ships basically launch and land themselves, for instance.

PvP is offered, in special zones, and is purely consensual. So you don't have to worry about being constantly harassed by players in better-equipped ships, but you can still fly round blowing other players apart. In non-PvP zones, though, you will see the rather odd sight of X-wings and TIE fighters ignoring each other.

The graphics are pretty damn great. One thing they do well is scale: planets look really BIG. Star Wars fans, and really, who else is going to be playing this game, are going to love the 'authentic' effects like the switch into hyperdrive. Sound effects ditto: with headphones or good speakers, you're going to HEAR ships fly past you, or debris banging into your hull on the appropriate side. And the samples are straight out of the movies.

There are narrative missions in the game, but despite that, some players may find it gets a bit repetitive. A lot of on-line role-playing games are like that, of course: doing the same thing over and over. Reward is a bit slow coming with JTL, though, and levelling-up can really feel like a grind. The game does offer more for players of SWG, though, and fixes some of the annoyances from that, like having to wait for shuttles, and really, as an expansion, that's it's job.


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