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  World of Warcraft Review

World of Warcraft -
Ganking the Competition

I know, you look at yet another Massive Multi-player On-line Role-Playing Game, and think, $15 a month, that's a lot of coke, is it really worth it? Well, let me put it this way. Your Significant Other, your non-gaming roommates, friends, and co-workers, they're going to HATE World of Warcraft. When you're not playing it, you're talking about it.

This is because the World of Warcraft captures your imagination, not because the game is a Time Bandit. Blizzard may not be the most innovative gaming company around, but they learn from other people's mistakes, or 'design philosophies', or whatever you want to call them. One thing they seem to have worked out is that people hate sitting around watching their "hard-earned" cash evaporate watching load screens or waiting for combat damage to heal. Almost every process you can think of has been streamlined time-wise in World of Warcraft. Even if you only have an hour or so at a go to play, you can feel like you've achieved something in a session.

Your heroesWoW is really easy to get into, as well. Those of you who've loved the earlier Warcraft games will find most of the graphical style, races, and sound effects familiar (yes, NPCs still talk trash when you click on them), and the interface and talent trees will be familiar to anyone who's played Diablo. You can't mess with your character's appearance quite so much as in some other games, but by the time you're fully equipped it doesn't matter anyway. (Though do bear in mind, like most third person games, you'll be spending a lot of time looking at your own butt.)

The great hallsWarcraft's distinctive cartoonish graphical style really works in their favour as an on-line role-playing game. Fewer polygons means servers actually serving up action rather than ultra-detailed realism with hideous lag and load screens, and means you'll have to find another excuse to buy that new graphics card. Despite this, WoW features some of the most realistically-rendered breasts I've ever seen in an on-line RPG. Some are actually ROUND, like real-girl breasts, if you've ever seen any of those.

A big gatheringIn an attempt to keep everyone happy, Blizzard runs their on-line RPG on two different kinds of servers, PvP, and Carebear. On Player-vs-Player servers, combat between players is pretty much a free for all. People sick of being whacked in the head by pschopaths while questing can stick to the Carebear servers, where you have to declare yourself available for PvP. I don't need to tell you which are more popular, right?

Class balance seems to be pretty good. You're probably not going to spend your whole game thinking, 'man, I should have made a necromancer'. You can play different characters on different servers anyway, so you get to try a range of options if you want. The race you choose determines your starting point, and the world is big enough that it's going to change a lot of what you do, at least at first.

Basically, you're going to spend your time questing, crafting, and trading. WoW provides an on-line 'mail service' that not only allows you to send messages and organise parties, but also allows you to 'post' equipment to other players.

Probably not just because people have died playing MMORPGs, Blizzard have also included the 'rest' feature, which will keep you in your relationship and gainfully employed, if that's what you want. Basically, if your character's out of the game for a while, you earn double experience points for killing monsters when you come back. The longer you've been away, the longer this lasts.

Blizzard's distinctive humour is everywhere, just one of the reasons WoW is such a blast to play. I'll let you find out for yourself whether you can still explode sheep, but you HAVE to make a troll dance at least once.

Overall Rating: 9.2/10


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